Poor Bunny! 2 Player: Co-op vs VS, Shared Keys and How the Costume Unlocks Work
Published · 3 min read
The title screen of Poor Bunny! offers three buttons: 2P, 1P and VS. The single-player mode is the score attack most people know. The two multiplayer modes both put two bunnies on the same screen and the same keyboard, but they score in opposite ways, and the difference changes how you play.
Who gets which keys
Player one is always on WASD: A and D to run, W to jump, S to drop through a ledge. Player two is on the arrow keys: Left and Right to run, Up to jump, Down to drop. In single player the game maps both sets to the same bunny, which is why arrows and WASD both work there; in the two-player modes that mirroring is switched off. Space still jumps for player one. On a Chromebook keyboard the two sets are far enough apart that two people can sit side by side without elbowing each other, though the second player usually wants the laptop turned slightly toward them.
2P co-op
In 2P the two bunnies share one carrot counter and one timer. Either player can grab the carrot; it counts for both, and the next one spawns as usual. The run ends when either bunny is hit — there is no continuing alone, and the ad revive from the Poki version is not offered on this site — so the game becomes a conversation about who takes which carrot. The efficient pattern is to split the screen: one player covers the top two rows, the other the bottom, and whoever is closer takes the spawn. The best co-op runs go longer than solo ones because half the traps are on a row nobody is standing on.
VS
VS keeps the same traps but gives each bunny its own score. A normal carrot is worth one point to whoever touches it first, a golden carrot three. The run still ends when a bunny is hit, and the results screen compares the two totals, so a hit is not a loss on its own — you can be hit while ahead and still win. That creates the one tactic that makes VS a different game: standing between your opponent and the carrot. There is no shoving, but the bunnies do collide, and blocking a ledge forces the other player to route around you through the traps. Whether that counts as playing fair is between you and the person sharing your keyboard.
Costumes: what carrots buy
Every carrot collected in any mode — solo, co-op or both scores in VS — is added to a bank. The results screen shows it as a count toward the next hundred (64/100), and when it reaches 100 the bunny icon gets a NEW! badge. The number beside the bunny icon on the title screen is how many costumes you own; a fresh browser starts with five. Clicking the icon opens the wardrobe. An unlock costs 100 carrots and gives one costume at random from the ones you do not yet own; there is no way to pick. The pool is over a hundred: plain colors and real rabbit breeds first (navy, chinchilla, Californian, tricolor), then oddities like the robot, the steampunk bunny, a frog, a pig, a capybara, a shark, a jackalope, a golden carrot suit and a bunny wearing another bunny as a disguise. In two-player modes each player picks their own costume from the ones unlocked on that browser, so the wardrobe is shared. Nothing in it changes how the bunny moves. If you want to last longer, the answer is the trap guide, not the shop.
Where the saves live
Carrot bank, unlocked costumes and the best carrots and time for each mode are stored in the browser's local storage for poorbunny.org. They survive closing the tab and coming back tomorrow; they do not survive clearing site data, an incognito window, or switching to a different computer. On a shared school Chromebook, signing in with a different Google account gives a different profile and therefore a different, empty wardrobe.
More from the blog
- Every Trap in Poor Bunny! and the Move That Beats It
Arrows, cannons, spiked balls, chain balls and saw blades each have a tell and a counter. Learn the five and the run stops ending at 12 carrots.